Imprisoned | In-house 3D Visualization

There was a strong intention to work on a forest scene and bring an older object onto a new level. “Imprisoned” tries to make being captive in a forest intriguing and memorable by using a careful balance between dark and light areas in the scene.

We focused on having as much in 3D as possible. The building in the background was originally designed by Roefs Architekten in Switzerland.
Balázs BALOGH | Senior CG Artist
Architects | Roefs Architekten, Switzerland


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