Banff National Park

Renderings for a Reimagined Visitor Centre and Community Space in Canada

On May 13, 2026, Parks Canada announced the winning design for a reimagined visitor centre and community space in Banff National Park, the centrepiece of the 200-Block Banff Avenue Redevelopment Project run in partnership with the Royal Architectural Institute of Canada (RAIC). 

The site sits in the middle of the town of Banff, a townsite inside the Canadian Rocky Mountain Parks UNESCO World Heritage Site. Around 80 percent of the park’s visitors pass through this block. Whatever lands here has to hold a heritage building from 1939, a net-zero-carbon ambition, and a record 4.5 million visitors annually, all without raising its voice over Mount Rundle.

An independent RAIC jury weighed a shortlist of pre-qualified teams that included Revery Architecture, Kengo Kuma & Associates, Paul Raff Studio, EVOQ + Ryder, KPMB Architects, and Stantec Architecture, each judged on landscape, sustainability, heritage, and visitor experience. As the architectural visualization studio behind Revery Architecture’s entry, our job was to make a concept legible, to take a building and let a jury feel what it would be like to stand inside it.

This is the part of the story that interests us most as image-makers, and architects too: a concept competition is decided at the concept stage. The schemes were assessed at roughly fifteen percent design completion, long before joints and details exist. At that resolution, the renderings are crucial parts of the proposal.

Revery, the Vancouver studio, called its proposal The Place of Mountains. The narrative is clear: a building where locals and visitors gather to learn and celebrate the place, and where the connection to the land becomes architecture. Revery framed it as a Living Land Legacy, drawing form from ‘anchoring mountains, cultural footprints, vibrant ecosystems, rivers, wildlife, and the people of the Bow Valley,’ all moving in continual rhythm.

You can read that intent directly off the renderings. The exterior reads as a small mountain range pulled down to street height, its ridgelines rhyming with the forested slope and Mount Rundle’s snow behind it. Where most civic buildings would assert a façade, this one dissolves into glass at the base, so the warm cedar interior glows out under the stone like light under a tent. The plan, once you trace it, is a set of mountain-like roofs sheltering the hubs beneath — meeting rooms, exhibition spaces, and offices — with glass doing the quiet, decisive work of erasing the line between inside and outside. Step into the great hall and the slate “mountains” continue indoors, planted with grass and birch, a glazed courtyard at the centre where a family and a golden retriever stand on real ground that appears to run straight through the building.

The most generous move is the one aimed at children. The floor of the gathering hall carries an inlaid map of the national park, the braided Bow River, the place names, the territory, with bronze wildlife set on it like pieces on a board, so a ranger can crouch and teach a six-year-old where the bears and wolves actually live. It is an interpretation. Our lead artist on the project, Mariia, put it plainly: the centre was never meant to be a place tourists pass through, but the point where the journey starts.

We delivered four photoreal renderings, three interiors and one exterior, distilled from eighteen initial sketches. The wide latitude in the schedule and an unusually well-built architectural model let us explore the plan properly.

The brief to us was interiors, and the hardest problem in those interiors was not the architecture. It was the people. Parks Canada wanted Banff to read as the multicultural destination it is, which meant populating the halls with visible breadth, nationalities, ages, the specific wardrobe of a Canadian park, the plaid and the ranger green that signal this place the instant you see them. Sourcing that range of figures, dressed for exactly this setting, is a notorious bottleneck in photorealistic architectural renderings. This was the first project where we leaned hard on AI image generation techniques to handle the diversity and the costumes. Getting them right was the real brief.

The exhibition spaces ran on a different kind of collaboration, roughly fifty-fifty between our team and Revery. We invented the display language: wooden plinths on slim metal bases, the natural objects you would expect a park to show, stones, mineral specimens, weathered branches. Then Revery brought in a specialist who knew the actual collection: animal bones, ancient artifacts, references to the historic buffalo crossings, all verified as genuinely of this specific stretch of the Bow Valley. The feedback we got throughout was only technical—make the façade stone sharper, not soft; lose a window-frame corner that pulls the eye.

We were briefed for interiors only. But we fell for the architecture, the way those triangulated roofs flex and repeat the mountains behind them, and we sketched the exterior anyway, because we wanted Revery to see it. They loved how the render caught the building, and approved it as an extra. That image became the main presentation image for the proposal on the competition site. The one picture nobody commissioned ended up as the face of the scheme. We will take that as evidence for something we believe: images serve the project, and the best ones come from caring about the architecture as if it were your own.

The commission went to Kengo Kuma & Associates and Paul Raff Studio, with a projected opening between 2030 and 2032. Revery’s Place of Mountains will not be built, but for the length of a competition, it made the mountains feel like architecture, and that was a thing worth seeing and rendering.


Location

Banff, Canada



Client


Team

Mariia Lazaryk




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